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gel

5 Game Reviews w/ Response

All 19 Reviews

Coool

I could go on for days about the great level of customization, but I'll get straight to the negative, because authors love that so very much.

The game portion of this Flash is terrible. You got the running and most of the shooting down, but it's definitely missing a few things. The game is slow. I'd run this game non-fulscreen, but then it would be dificult to see all the text in the editor and below the game. I noticed once the player fires a bullet, the bullets follow the player when he moves. It's the same with the enemies when they are shooting up and you jump pass them, the bullet they shot will suddenly go diagonal because they face diagonal too.

Once again, the customization and interativity is incredible. The ability to save files, open the premade stuff, weapon/pickup property inspectors, all great. But it's like putting up new wallpaper on a ghetto shack. It's different, but what's the point? The game isn't really fun, so customizing it doesn't really make it any more fun. Try working on the execution more, since you did well with the planning stage.

Jhunour responds:

Your advice is very helpful thanks

I don't mind sticks.

However, I do mind terrible terrible graphics. I think the most advanced thing you did was when the player was waking up and his eyes were blurred, but that's it. The other graphics were just bad, and not just because it wasa stick movie.

Speaking of movie, you're right; it's just an interactive movie. Actually, it's a little less than an interactive movie. It was too linear to be really interactive. It we more like having to push the play button every 3 seconds to see more. I don't want to see more of this stuff, though.

I did think the audio was well done, but that may be its only redeeming feature. The story wasn't really creative as it was a jumble of random things that almost seem coherent. I think the first Stickville game was even slightly better.

MarkOfTheBeast responds:

Thank you for your review. Even though you think this movie has bad graphics... I think it has very good ones. For my standards. I am TERRIBLE at drawing, yet I was amazed at what I made in this game. It might just be me, but i think the story was good. It might be too "jumbled together", but in my head it was perfect. Thank you for your review. It wouldve been cool if you left some constructive criticism, but its ok. Thanks.

Beta?

This is no beta. It's a pre-alpha. Betas are usually nearing completion and need testing and may be missing some features, but they aren't simple little two scene things that are about 2% done.

People think I'm too harsh in my reviews but they only disagree. I'm always want the best work and give constructive criticism. With that said, this game needs a lot of work. It's very linear. One reason why GTA3 is so great is that it's totaly non-linear. Your GTA3: super linear. You must click this. You must click that. The uzi only has one bullet and it's suddenly useless.

Don't use the GTA3 brand. Also, don't use other games' textures. That head texture you have was made for wrapping around a 3d model. Don't steal.

If you do use the flat body and rotate it, I think that's fine. It's a nice little style if you remain consistent. Just make the weapons realistic, slightly (more bullets). The big thing to change is to make multiple paths, otherwise, the player is just clicking around until the little arrow appears so they can move on.

mi6di6an6 responds:

oke, thnx i really like criticism cuz it helps me. so thank you for your revieuw

This "game" isn't fun.

You create games for 2 reasons: for entertainment or as a simulation.
There is no other reason. This isn't a sniping simulation (snipers don't constantly pop up all over the place) so it's suppose to be fun. It's not and that's why people don't like it.
Don't be so defensive if the game isn't fun. There's more to a game than just "skill." Minesweeper is a game of skill. There's no blood or violence, but many people enjoy that game. In the end, if a game isn't fun, it's not going to go over well. I see you've got some coding skills, so keep up the dedication to game making. Just make the next one enjoyable.

Tomorrows-Nobody responds:

Scope Assault is featured on like 20 sites.... (Do a google search: "Scope Assault") Some people enjoy it..
My issue is a lot of people don't get the concept of it, also they judge it harshly.. It's more of a mini-game. If It was fuzzy blue balls on a Surreal backdrop I think it'd be more enjoyed..

The problem is that people expect a sniping simulation, where its really more like wack-a-mole, a test of speed and accuracy.

Working on a game project that will lead to a larger game project that will lead to a larger game project. When it's out you'll see it here on the blog.

Andre @gel

Male

2D Animator/Game Dev

CSU, Chico, graduated

Southern California

Joined on 3/1/03

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