Nicely done.
I love the smooth framerate. The animation is adequate, though I think there were a few spots (like when an enemy gets hit) where you could have put in some more animation.
Was there sound? I didn't hear any, all the other movies I watched on NG prior to yours had sound in them, so I assuem you didn't put any in. The later reviews will prove that lack of sound, in a game especially, greatly lower the fun factor.
I guess the other thing that lowered the fun factor was that it wasn't fun. I mean, control was quite limited and ammo pickups disappeared waaay too soon if you were on the boss level and set to high quality (I've never seen a game slow down, but remain at a high framerate). Some people wish I had given them advice and not just said what was wrong. So many people seem to say "well, what was wrong with it??" even though the answer is obvious, so I'm gonna tell you, just in case you're one of those guys: You should be able to shoot and toss grenades in the air, sometimes I would jump twice in midair, touching an enemy should make you recoil or something, not just constantly lose life, sound would defiitely benefit the game, even if the files was twice as big, and most importantly, the game was monotonous. Shoot shoot left, shoot shoot right, shoot a lot at the boss, jump over him when he comes at you.
The programming was good, I'll give you that. It wasn't good enough to make this game more than a tiny bit enjoyable though. Listen up people, there's no need to make side scrollers where all you do is shot and lob grenades. It's been done before, a million times. If you're gonna make a game that is just the same game with new graphics, at least give the player a LOT of control (shooting in air, ducking, shooting upward/downward, perhaps more creative moves like kicking or dashing moves, and of course, more weapons.
OWell, people put those definitions. U can put one too...And I would like to here u rap, hehe :d
I also enjoyed the cinematics. It's cool to see them pop up and say something while you're shooting and giving the player the ETA for the copter was cool. Too bad I couldn't hear them talk or hear any explosion sounds. Come on, sound fx aren't hard.
Keep at it. You've got a lot of skill and the more you do it, the better you'll get.